﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;

namespace UtopianGame.graphics.menu
{
    class BaseMenu : GraphicalObject
    {
        public BaseMenu()
        {
        }

        public BaseMenu(ContentManager cm)
        {
            init(cm);
        }

        protected override void init(ContentManager cm)
        {
            base.init(cm);
            GlobalDataHolder.makeActive(this);
        }

        public override void removed()
        {
            base.removed();
            GlobalDataHolder.makeEverythingActive();
        }

    }
}
